BlackBerry PlayBook Need For Speed Demo (VIDEO)

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[ YouTube link for mobile viewing ]

We wanted to kick off our Mobile World Congress 2011 coverage with a blast, and there’s no better way to do that than with the first ever hands-on demo of Need For Speed Underground by Electronic Arts running on a BlackBerry PlayBook. Along with Tetris, the full version of Need for Speed Underground will come pre-loaded with the BlackBerry PlayBook (for free!).

Fellow blogger and Director of Developer Relations, Mike Kirkup, provides an excellent demonstration of the game and the performance of the BlackBerry PlayBook while playing (and winning!) a race in the video above. Some additional points on the game you should know: you can upgrade and purchase additional cars; Need for Speed Underground was built natively using the BlackBerry Tablet OS SDK; there are multiple driving modes; it’s free!

Post a comment and let us know what you think.

About Douglas Soltys

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  • http://twitter.com/joristimmerman Joris Timmerman

    How are these OpenGL apps build? With AIR and Molehill or is there a seperate SDK?

    • http://johnreid.it John R

      In the PlayBook developer webcasts, they have stated that more SDKs are coming. If you listen to the video, it’s clearly stated that this is using a native SDK (most probably C/C++) rather than AIR.

      • http://caspan.com Caspan

        The native SDKis 8-10 times faster then a non native SDK because it is not run through an emulator for example like the Java Virtual Machine, or Abode Air etc when you run an application through an emulator it greatly reduces the speed of that application. The reason this happens is because an SDK tries to make things simple for you. Instead of you knowing how to talk to the hardware directly all you need to know is simple things volume up volume down, the Virtual Machine the SDK runs on then need to do the hard work of figuring out how to actually do that job!

  • http://twitter.com/joristimmerman Joris Timmerman

    So is that build using the Adobe AIR Tablet OS SDK with the Molehill API or is there a seperate SDK for OpenGL games?

    • http://caspan.com Caspan

      This is using the Native SDK it is not using the Adobe Air application. The power of the PlayBook is there will be like 4+ SDKs so you can program in what ever language you like. When using the native SDK it is more difficult because you kind of have to connect the dots and know how to talk to the hardware and build your application from scratch. Things like a native BlackBerry application that you want to use native frames and windows you wouldn’t want to build those from scratch you can use an already existing framework so your submit button or okay button looks the same as everyone else’s and the window your application is in looks the same.

  • http://twitter.com/joristimmerman Joris Timmerman

    So is that build using the Adobe AIR Tablet OS SDK with the Molehill API or is there a seperate SDK for OpenGL games?

  • http://www.puntogeek.com/2011/02/14/speed-corriendo-en-una-blackberry-playbook/ Need for Speed corriendo en una Blackberry PlayBook | Punto Geek

    […] Vía: Inside Blackberry […]

  • Genghis_The_Great

    I am impressed that Mike is able to talk about OpenGL and drift his Lambo simultaneously and even win the race!

  • Junk

    Release date for the wifi version?

    • http://caspan.com Caspan

      Q1 so by March 31st, 2011

  • Lukabrasi187

    same need for speed thats on my iphone!!! need for speed undercover

  • http://www.berrymaniacs.com/rim-demos-need-for-speed-on-the-playbook/ BerryManiacs » Blog Archive » RIM Demos Need for Speed on the PlayBook

    […] date…Are you ready to get your game on with the PlayBook?  Sound off in the comments.[Inside BlackBerry Blog]Posted in Apps, News | No commentsPrevious post: More Information on BlackBerry […]

  • http://caspan.com Caspan

    I love it guys! time to show the world that the PlayBook is about to blow your pants off……

  • http://www.lazytechguys.com/featured/blackberry-playbook-demos-need-for-speed-video/ BlackBerry PlayBook Demos Need For Speed (video) | Lazy Tech Guys

    […] Inside Blackberry] Share: Bookmark on Delicious Digg this post Recommend on Facebook Buzz it up share via Reddit […]

  • http://www.berryreview.com/2011/02/15/need-for-speed-demo-video-on-the-blackberry-playbook/ Need for Speed Demo Video on the BlackBerry PlayBook - BerryReview - Mobile Edition

    […] they would have something to show off. They have done just that at MWC this week with Mike Kirkup showing how the app works. They do mention that this game is developed using the “Native” SDK which is a curious […]

  • Nick Holland

    When’s the Playbook gonna be released?

  • Todd

    Need for Speed is great. However we need a launch date even more!!

  • Anonymous

    I hope we will get UI Components for the Native SDK:)

  • http://blogs.blackberry.com/2011/02/playbook-webworks-video/ BlackBerry PlayBook WebWorks Demo (VIDEO) | Inside BlackBerry

    […] The “aura” application shown in the video above demonstrates rich graphics and physics engine similar to TAT’s “scrapbook” demo, but was built entirely with web technologies like HTML5 and CSS. Built in a week, “aura” demonstrates how web developers can leverage the professional grade performance of the BlackBerry PlayBook platform just like Adobe AIR and native application developers. […]

  • http://blogs.blackberry.com/2011/02/blackberry-playbook-scrapbook-app-demo-video/ BlackBerry PlayBook "Scrapbook" App Demo (VIDEO) | Inside BlackBerry

    […] Need For Speed Underground, the “scrapbook” application is a great example of the power BlackBerry developers will be able […]

  • http://blogs.blackberry.com/2011/04/playbook-app-world/ BlackBerry App World on BlackBerry PlayBook | Inside BlackBerry

    […] the BlackBerry Tablet OS Native SDK actually come preloaded on your BlackBerry PlayBook: “Need for Speed: Undercover” and “Tetris” by Electronic Arts. Check out the below video to see Need for Speed […]

  • http://nerdberry.net/2011/08/24/rim-launchs-closed-beta-native-sdk-for-blackberry-tablet-os/ NerdBerry.net » Blog Archive » RIM Launchs Closed Beta – Native SDK for BlackBerry Tablet OS

    […] games. A great example of the interface and graphics that can be built is Need For Speed. (http://blogs.blackberry.com/2011/02/blackberry-playbook-need-for-speed-demo-video/)The Native SDK supports accelerometer, device orientation and other device features, as well as a […]

  • http://techloy.com/2011/08/24/hey-developers-apply-to-participate-in-rims-native-sdk-for-blackberry-tablet-os-beta/ Hey, Developers! Apply To Participate In RIM’s Native SDK for BlackBerry Tablet OS [BETA] | TechLoy

    […] The Native SDK allows developers to build high performance, multi-threaded games. A great example of the interface and graphics that can be built is Need For Speed. […]

  • http://www.playbookdaily.com/2011/08/24/rim-launches-beta-native-sdk-for-blackberry-tablet-os/ RIM Launches Beta Native SDK for BlackBerry Tablet OS

    […] Using the OpenGL ES 2.0 API, developers can create rich and visually stunning 2D and 3D games for the BlackBerry PlayBook. The Native SDK allows developers to take direct  advantage of the power that is inherent in the BlackBerry PlayBook. Developers will be able to build high performance, multi-threaded games. A great example of the interface and graphics that can be built is Need For Speed. (http://blogs.blackberry.com/2011/02/blackberry-playbook-need-for-speed-demo-video/) […]

  • http://www.blackberrythemepark.com/2011/rim-opens-closed-beta-for-blackberry-playbook-native-sdk/ RIM Opens Closed Beta for BlackBerry PlayBook Native SDK

    […] Using the OpenGL ES 2.0 API, developers can create rich and visually stunning 2D and 3D games for the BlackBerry PlayBook. The Native SDK allows developers to take direct  advantage of the power that is inherent in the BlackBerry PlayBook. Developers will be able to build high performance, multi-threaded games. A great example of the interface and graphics that can be built is Need For Speed. (http://blogs.blackberry.com/2011/02/blackberry-playbook-need-for-speed-demo-video/) […]

  • http://newgenteblackberry.com/2011/08/rim-lanza-la-version-beta-del-sdk-nativo-de-blackberry-tablet-os/ RIM lanza la versión beta del SDK nativo de BlackBerry Tablet OS

    […] Uso de la API OpenGL ES 2.0, los desarrolladores pueden crear juegos 2D y 3D ricos y visualmente impresionante para la BlackBerry PlayBook. El SDK nativo permite a los desarrolladores tomar ventaja directa de la energía que es inherente a la BlackBerry PlayBook. Los desarrolladores serán capaces de construir juegos con  un alto rendimiento, multi-threaded .Un gran ejemplo de la interfaz y los gráficos que se pueden construir es Need For Speed. ( http://blogs.blackberry.com/ 2011/02/blackberry-playbook- necesidad de velocidad-demo-video / ) […]

  • http://universotek.com/2011/08/24/rim-lanza-sdk-nativo-de-su-sistema-operativo-para-tablas/ RIM lanza SDK nativo de su sistema operativo para tablas

    […] El SDK nativo permite a los desarrolladores tomar ventaja directa del poder que es inherente a la BlackBerry Playbook pudiendo desarrollar juegos de alto rendimiento. Un buen ejemplo de lo anterior lo constituye la interfaz y gráficos que pueden ser armados para el juego Need For Speed que pueden ver AQUI. […]

  • http://101bestblackberryapps.com/blog/blackberry/rim-launches-beta-native-sdk-for-blackberry-tablet-os/ RIM Launches Beta Native SDK for BlackBerry Tablet OS | 101 Best BlackBerry Apps

    […] Using the OpenGL ES 2.0 API, developers can create rich and visually stunning 2D and 3D games for the BlackBerry PlayBook. The Native SDK allows developers to take direct  advantage of the power that is inherent in the BlackBerry PlayBook. Developers will be able to build high performance, multi-threaded games. A great example of the interface and graphics that can be built is Need For Speed. (http://blogs.blackberry.com/2011/02/blackberry-playbook-need-for-speed-demo-video/) […]

  • http://techtrendsng.com/how-to-develop-2d-and-3d-games-for-blackberry-playbook/ TechTrends Nigeria >> The Leading ICT Empowerment Blog in Nigeria » How to Develop 2D and 3D Games for BlackBerry PlayBook

    […] Developers will be able to build high performance, multi-threaded games. […]

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